The large table below lists all of the magic combinations that I felt were unique in that they did not follow the regular pattern listed in the small table below. Others, however, I felt should be noted for certain characteristics, such as the variations of heal.
| R | Increases damage |
|---|---|
| B | For most spells, inflicts paralysis and an additional B inflicts poison |
| G | Increases the number of attackers (i.e. projectiles or Hammer Swings) |
| Y | Penetrates enemies, or, for magics that stay for a period of time on the battlefield, increases the duration (e.g. Fire Whirl and Air Tornado) |
| 1 | 2 | 3 | 4 | Spell Name | Description |
|---|---|---|---|---|---|
| R | Fire Ball (ファイヤーボール) |
Launches a fire ball straight at the target | |||
| R | R | Bomb Spread
(ボムスプレッド) |
Sends out a ball of fire that explodes on impact | ||
| R | R | R | Fire Whirl
(ファイヤウォール) |
Sends out a ball of fire that creates a pillar of fire on impact | |
| R | R | R | R | Salamander
(サラマンダー) |
Summons a fire-breathing lizard that stays near you, performing any of the first 3 fire attacks 4 times |
| B | Aqua Splash
(アクアスプラッシュ) |
Launches a homing water-missile. If no enemies are nearby, it'll simply shoot straight up, so it's impossible to break inanimate objects with it | |||
| B | B | Icicle Edge
(アイシクルエッジ) |
Launches a block of ice that temporarily freezes the target | ||
| B | B | B | Heal
(ヒール) |
Recovers 50 HP instantly | |
| B | B | B | R | Recovers 80 HP instantly | |
| B | B | B | B | Aqua
(アクア) |
Summons a dolphin that stays near you, performing any of the first 3 water techniques 4 times. Oftentimes, it'll just keep healing you, so it's nice in a pinch |
| B | B | B | G | Recovers 50 HP instantly and regenerates HP over time. Recovers more than BBBR in total | |
| B | B | B | Y | Recovers 50 HP instantly and removes status ailments | |
| B | Y | Launches an Aqua Splash that hits twice | |||
| G | Thunder Ball
(サンダーボール) |
Launches a ball of lightning straight at the target | |||
| G | G | Lightning Thunder
(ライトニングサンダー) |
Sends out a short-ranged lightning bolt | ||
| G | G | G | Air Tornado
(エアトルネード) |
Creates a vortex on the ground that pulls in enemies, dealing considerable amounts of damage | |
| G | G | G | B | Creates a poisonous Air Tornado | |
| G | G | G | G | Sylphie
(シルフィー) |
Summons a fairy-like being that stays near you, performing any of the first 3 wind attacks 4 times |
| Y | Hammer Swing
(ハンマースイング) |
Creates a black sphere that damages enemies and hits objects that it touches | |||
| Y | B | B | B | Creates a Hammer Swing that paralyzes and poisons for a long time | |
| Y | Y | Super Armour
(スーパーアーマー) |
Strengthens Elise's defenses. Elise will also not flinch when taking damage | ||
| Y | Y | R | A variation of Super Armour that improves ATK, also known as "Super Elise" | ||
| Y | Y | R | R | Same as YYR with an even greater increase in ATK, also known as "Super Elise" | |
| Y | Y | B | A variation of Super Armour that improves MATK | ||
| Y | Y | B | B | Same as YYB with an even greater increase in MATK | |
| Y | Y | G | A variation of Super Armour that increases movement speed | ||
| Y | Y | G | G | Same as YYG with an even greater increase in movement speed | |
| Y | Y | Y | Meteor Impact
(メテオインパクト) |
Drops a boulder over the targetted enemy, dealing a vast amount of damage in a single strike | |
| Y | Y | Y | R | A more powerful version of Meteor Impact. It is the most powerful single-hit magic | |
| Y | Y | Y | B | A paralyzing Meteor Impact | |
| Y | Y | Y | G | Three Meteor Impacts appear at once, range is extended | |
| Y | Y | Y | Y | Golem
(ゴーレム) |
Summons a stone golem that stays near you, performing any of the first 3 earth techniques 4 times |
